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   <TITLE>class  OSGUTIL_EXPORT osgUtil::TriStripVisitor</TITLE>
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<H2>class  OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::TriStripVisitor</A></H2></H2><BLOCKQUOTE>A tri stripping visitor for converting Geometry surface primitives into tri strips.</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="Mosg::NodeVisitor,M,CTriStripVisitor,MTriStripVisitor.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.22.1">TriStripVisitor</A></B>()
<DD><I>default to traversing all children</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static   void <B><A HREF="#DOC.2.22.2">stripify</A></B>(osg::Geometry&amp; drawable)
<DD><I>convert mesh primitives in Geometry into Tri Strips using NvTriStrip.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.22.3">apply</A></B>(osg::Geode&amp; geode)
<DD><I>apply stripify method to all geode geometry</I>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>A tri stripping visitor for converting Geometry surface primitives into tri strips.
The current implemention is based up NVidia's NvTriStrip.</BLOCKQUOTE>
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<A NAME="TriStripVisitor"></A>
<A NAME="DOC.2.22.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TriStripVisitor()</B></TT>
<DD>default to traversing all children
<DL><DT><DD></DL><P>
<A NAME="stripify"></A>
<A NAME="DOC.2.22.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static   void stripify(osg::Geometry&amp; drawable)</B></TT>
<DD>convert mesh primitives in Geometry into Tri Strips using
NvTriStrip.  Converts all primitive types except points
and lines, linestrips which it leaves unchanged.
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.22.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(osg::Geode&amp; geode)</B></TT>
<DD>apply stripify method to all geode geometry
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